unity_animation_set_object_reference_curve
Set an OBJECT-REFERENCE (PPtr) animation curve — the curve type Unity uses for 2D sprite-frame
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-animation-set-object-reference-curve.md
What unity_animation_set_object_reference_curve does on Unity MCP Server
AI agents use unity_animation_set_object_reference_curve to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
Why unity_animation_set_object_reference_curve is rated Medium
This tool modifies animation curves (specifically object-reference curves used for sprite-frame animations) in a reversible manner. It creates or updates animation data without deleting it, making it a Write operation. The severity is medium because misuse could corrupt animation sequences or alter visual assets in unexpected ways, but the changes are reversible through undo or re-editing.
From the tool's definition Tool name contains 'set' and description states 'Set an OBJECT-REFERENCE animation curve', indicating modification of animation data. Context shows this is part of a suite that includes scene manipulation and asset management.
Attacks that exploit this kind of access
The rule that runs unity_animation_set_object_reference_curve safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_animation_set_object_reference_curve, this is the rule to start with:
unity_animation_set_object_reference_curve stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_animation_set_object_reference_curve call is checked against it from then on.
Questions about unity_animation_set_object_reference_curve
Set an OBJECT-REFERENCE (PPtr) animation curve — the curve type Unity uses for 2D sprite-frame. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_set_object_reference_curve: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_animation_set_object_reference_curve is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_animation_set_object_reference_curve rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_animation_set_object_reference_curve. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_animation_set_object_reference_curve is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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