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unity_debugger_event_details

Get detailed information about a specific Frame Debugger event: shader name, pass, keywords, vertex/index/instance counts, render target, batch break cause, and mesh info. The Frame Debugger must be enabled first.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Low RISK CLASS
Category Read
Parameters 00 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-debugger-event-details.md

What unity_debugger_event_details does on Unity MCP Server

AI agents call unity_debugger_event_details to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why unity_debugger_event_details is rated Low

This tool queries and retrieves diagnostic/debugging information from an already-enabled Frame Debugger. It performs passive inspection of existing frame data without creating, modifying, deleting, or executing operations. The requirement that 'Frame Debugger must be enabled first' further confirms this is a read-only inspection tool.

From the tool's definition Tool retrieves detailed information about Frame Debugger events including shader name, pass, keywords, counts, render target, and mesh info.

Questions about unity_debugger_event_details

What does the unity_debugger_event_details tool do? +

Get detailed information about a specific Frame Debugger event: shader name, pass, keywords, vertex/index/instance counts, render target, batch break cause, and mesh info. The Frame Debugger must be enabled first. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_debugger_event_details? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_debugger_event_details: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_debugger_event_details? +

unity_debugger_event_details is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_debugger_event_details? +

Yes. Add a rate_limit block to the unity_debugger_event_details rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_debugger_event_details completely? +

Set action: deny in the PolicyLayer policy for unity_debugger_event_details. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_debugger_event_details? +

unity_debugger_event_details is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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