Low Risk

unity_graphics_material_info

Get detailed material information: shader name, render queue, all properties (colors, floats, vectors, textures), keywords, and a visual preview thumbnail. Works on material assets or scene GameObjects.

How to control unity_graphics_material_info ↓

AI agents call unity_graphics_material_info to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool retrieves and queries material properties and metadata from Unity assets or scene objects without modifying data, executing code, or triggering external operations. It is purely informational in nature, fitting the Read category definition of retrieving or querying data with no side effects.

From the tool's definition Tool performs querying and retrieval operations: 'Get detailed material information', 'shader name', 'render queue', 'all properties', 'visual preview thumbnail'. All operations are read-only retrieval with no modification, deletion, or execution capabilities.

Documented attack patterns abuse exactly the kind of access unity_graphics_material_info gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_graphics_material_info:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_graphics_material_info": {}
  }
}

unity_graphics_material_info is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Free to start. No card required.

Go deeper

What does the unity_graphics_material_info tool do? +

Get detailed material information: shader name, render queue, all properties (colors, floats, vectors, textures), keywords, and a visual preview thumbnail. Works on material assets or scene GameObjects. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_graphics_material_info? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_graphics_material_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_graphics_material_info? +

unity_graphics_material_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_graphics_material_info? +

Yes. Add a rate_limit block to the unity_graphics_material_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_graphics_material_info completely? +

Set action: deny in the PolicyLayer policy for unity_graphics_material_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_graphics_material_info? +

unity_graphics_material_info is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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