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unity_graphics_renderer_info

Get detailed Renderer component information: renderer type, materials list, mesh reference, bounds, shadow settings, sorting layer, lightmap index. Use for rendering analysis.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Low RISK CLASS
Category Read
Parameters 00 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-graphics-renderer-info.md

What unity_graphics_renderer_info does on Unity MCP Server

AI agents call unity_graphics_renderer_info to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why unity_graphics_renderer_info is rated Low

This is a pure information-gathering tool that inspects existing renderer properties in a Unity scene. It performs no write operations, does not execute code or external commands, and cannot delete or modify data. The blast radius of misuse is minimal—an AI agent querying renderer information cannot cause harm to the project or system.

From the tool's definition Tool retrieves 'detailed Renderer component information' including 'renderer type, materials list, mesh reference, bounds, shadow settings, sorting layer, lightmap index' — all queries that return data without modifying, executing, or affecting game state.

Questions about unity_graphics_renderer_info

What does the unity_graphics_renderer_info tool do? +

Get detailed Renderer component information: renderer type, materials list, mesh reference, bounds, shadow settings, sorting layer, lightmap index. Use for rendering analysis. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_graphics_renderer_info? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_graphics_renderer_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_graphics_renderer_info? +

unity_graphics_renderer_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_graphics_renderer_info? +

Yes. Add a rate_limit block to the unity_graphics_renderer_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_graphics_renderer_info completely? +

Set action: deny in the PolicyLayer policy for unity_graphics_renderer_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_graphics_renderer_info? +

unity_graphics_renderer_info is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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