Medium Risk

unity_input_add_action

Add an action to an action map in an Input Action Asset.

How to control unity_input_add_action ↓

AI agents use unity_input_add_action to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Medium Risk

This tool creates or modifies an Input Action Asset by adding a new action entry. This is a Write operation because it creates new configuration data that is reversible (the action can be removed or modified later). It does not execute code, delete data, or move resources, so it does not qualify as Execute, Destructive, or Financial.

From the tool's definition The tool name is 'unity_input_add_action' and the description states it will 'Add an action to an action map in an Input Action Asset.' The verb 'Add' indicates creation of new data within a game project configuration file.

Documented attack patterns abuse exactly the kind of access unity_input_add_action gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_input_add_action:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_input_add_action": {
      "limits": [
        {
          "counter": "unity_input_add_action_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

unity_input_add_action stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_input_add_action tool do? +

Add an action to an action map in an Input Action Asset. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_input_add_action? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_input_add_action: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_input_add_action? +

unity_input_add_action is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_input_add_action? +

Yes. Add a rate_limit block to the unity_input_add_action rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_input_add_action completely? +

Set action: deny in the PolicyLayer policy for unity_input_add_action. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_input_add_action? +

unity_input_add_action is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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