Medium Risk

unity_input_add_binding

Add a simple (non-composite) binding to an action. Use for single-key bindings like

How to control unity_input_add_binding ↓

AI agents use unity_input_add_binding to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Medium Risk

This tool creates or modifies input binding configurations in Unity's input system. While the change is reversible (bindings can be removed or reassigned), it affects application behavior and could disrupt game controls if misconfigured by an agent. It does not execute arbitrary code, delete data irreversibly, or move money, making Write the appropriate category.

From the tool's definition Tool name 'unity_input_add_binding' and description 'Add a simple (non-composite) binding to an action' indicates creation/modification of input configuration data. The verb 'Add' and context of binding configuration demonstrates reversible data modification.

Documented attack patterns abuse exactly the kind of access unity_input_add_binding gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_input_add_binding:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_input_add_binding": {
      "limits": [
        {
          "counter": "unity_input_add_binding_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

unity_input_add_binding stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_input_add_binding tool do? +

Add a simple (non-composite) binding to an action. Use for single-key bindings like. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_input_add_binding? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_input_add_binding: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_input_add_binding? +

unity_input_add_binding is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_input_add_binding? +

Yes. Add a rate_limit block to the unity_input_add_binding rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_input_add_binding completely? +

Set action: deny in the PolicyLayer policy for unity_input_add_binding. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_input_add_binding? +

unity_input_add_binding is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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