Get the top N memory-consuming assets across all types. Shows asset name, type, size, and asset path. Optionally filter by type (texture, mesh, audio, material, shader, animation, font, rendertexture). Works without the Memory Profiler package.
AI agents call unity_memory_top_assets to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This is a diagnostic query tool that retrieves profiling data about memory consumption in a Unity project. It performs no modifications, deletions, or code execution—it only queries and displays asset information. The blast radius of misuse is minimal; an agent could at worst retrieve memory profiling data that may expose asset composition, but cannot manipulate or destroy assets.
From the tool's definition The tool 'Get the top N memory-consuming assets' retrieves and displays asset information (name, type, size, path) with optional filtering.
Documented attack patterns abuse exactly the kind of access unity_memory_top_assets gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_memory_top_assets:
{
"version": "1",
"default": "deny",
"tools": {
"unity_memory_top_assets": {}
}
} unity_memory_top_assets is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.
Free to start. No card required.
Get the top N memory-consuming assets across all types. Shows asset name, type, size, and asset path. Optionally filter by type (texture, mesh, audio, material, shader, animation, font, rendertexture). Works without the Memory Profiler package. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_memory_top_assets: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_memory_top_assets is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_memory_top_assets rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_memory_top_assets. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_memory_top_assets is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.