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unity_mppm_deactivate_player

Deactivate a Virtual Player previously activated via unity_mppm_activate_player.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-mppm-deactivate-player.md

What unity_mppm_deactivate_player does on Unity MCP Server

AI agents use unity_mppm_deactivate_player to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_mppm_deactivate_player is rated Medium

This tool modifies the state of a Virtual Player from active to inactive, which is a reversible Write operation. It does not permanently delete the Virtual Player (thus not Destructive), nor does it execute arbitrary code or commands (thus not Execute).

From the tool's definition Tool name 'unity_mppm_deactivate_player' and description 'Deactivate a Virtual Player previously activated' indicates a state-changing operation that modifies the status of a Virtual Player resource.

Questions about unity_mppm_deactivate_player

What does the unity_mppm_deactivate_player tool do? +

Deactivate a Virtual Player previously activated via unity_mppm_activate_player. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_mppm_deactivate_player? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_mppm_deactivate_player: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_mppm_deactivate_player? +

unity_mppm_deactivate_player is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_mppm_deactivate_player? +

Yes. Add a rate_limit block to the unity_mppm_deactivate_player rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_mppm_deactivate_player completely? +

Set action: deny in the PolicyLayer policy for unity_mppm_deactivate_player. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_mppm_deactivate_player? +

unity_mppm_deactivate_player is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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