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unity_navmesh_add_obstacle

Add a NavMeshObstacle component to a GameObject.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-navmesh-add-obstacle.md

What unity_navmesh_add_obstacle does on Unity MCP Server

AI agents use unity_navmesh_add_obstacle to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_navmesh_add_obstacle is rated Medium

This tool adds a component to a GameObject in the Unity scene, modifying the game's state. This is a write operation because it creates/modifies data (component addition) that can be undone or removed. It is not destructive because the change is reversible.

From the tool's definition Tool name 'unity_navmesh_add_obstacle' and description 'Add a NavMeshObstacle component to a GameObject' indicate creation/modification of game object components, which is a reversible write operation.

Questions about unity_navmesh_add_obstacle

What does the unity_navmesh_add_obstacle tool do? +

Add a NavMeshObstacle component to a GameObject. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_navmesh_add_obstacle? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_navmesh_add_obstacle: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_navmesh_add_obstacle? +

unity_navmesh_add_obstacle is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_navmesh_add_obstacle? +

Yes. Add a rate_limit block to the unity_navmesh_add_obstacle rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_navmesh_add_obstacle completely? +

Set action: deny in the PolicyLayer policy for unity_navmesh_add_obstacle. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_navmesh_add_obstacle? +

unity_navmesh_add_obstacle is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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