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unity_navmesh_set_destination

Set the destination for a NavMeshAgent (requires Play mode).

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-navmesh-set-destination.md

What unity_navmesh_set_destination does on Unity MCP Server

AI agents invoke unity_navmesh_set_destination to trigger actions in Unity MCP Server. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why unity_navmesh_set_destination is rated High

This tool triggers runtime behavior in Unity's Play mode by directing a NavMeshAgent to navigate to a destination. It causes active execution of pathfinding and movement logic within the running simulation, qualifying as Execute. It doesn't read data, persistently write assets, destroy data, or involve finances.

From the tool's definition Set the destination for a NavMeshAgent (requires Play mode)

Questions about unity_navmesh_set_destination

What does the unity_navmesh_set_destination tool do? +

Set the destination for a NavMeshAgent (requires Play mode). It is categorised as a Execute tool in the Unity MCP Server MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on unity_navmesh_set_destination? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_navmesh_set_destination: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_navmesh_set_destination? +

unity_navmesh_set_destination is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit unity_navmesh_set_destination? +

Yes. Add a rate_limit block to the unity_navmesh_set_destination rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_navmesh_set_destination completely? +

Set action: deny in the PolicyLayer policy for unity_navmesh_set_destination. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_navmesh_set_destination? +

unity_navmesh_set_destination is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unity MCP Server, and thousands of servers like it.

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