unity_navmesh_set_destination
Set the destination for a NavMeshAgent (requires Play mode).
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-navmesh-set-destination.md
What unity_navmesh_set_destination does on Unity MCP Server
AI agents invoke unity_navmesh_set_destination to trigger actions in Unity MCP Server. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
Why unity_navmesh_set_destination is rated High
This tool triggers runtime behavior in Unity's Play mode by directing a NavMeshAgent to navigate to a destination. It causes active execution of pathfinding and movement logic within the running simulation, qualifying as Execute. It doesn't read data, persistently write assets, destroy data, or involve finances.
From the tool's definition Set the destination for a NavMeshAgent (requires Play mode)
Attacks that exploit this kind of access
The rule that runs unity_navmesh_set_destination safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_navmesh_set_destination, this is the rule to start with:
unity_navmesh_set_destination stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_navmesh_set_destination call is checked against it from then on.
Questions about unity_navmesh_set_destination
Set the destination for a NavMeshAgent (requires Play mode). It is categorised as a Execute tool in the Unity MCP Server MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_navmesh_set_destination: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_navmesh_set_destination is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the unity_navmesh_set_destination rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_navmesh_set_destination. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_navmesh_set_destination is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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