Low Risk

unity_physics_overlap_box

Find all colliders within a box volume.

How to control unity_physics_overlap_box ↓

AI agents call unity_physics_overlap_box to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool performs a spatial query to detect/retrieve colliders within a defined box volume. It reads physics world state without modifying anything, making it a pure read/query operation.

From the tool's definition Find all colliders within a box volume

Documented attack patterns abuse exactly the kind of access unity_physics_overlap_box gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_physics_overlap_box:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_physics_overlap_box": {}
  }
}

unity_physics_overlap_box is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_physics_overlap_box tool do? +

Find all colliders within a box volume. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_physics_overlap_box? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_physics_overlap_box: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_physics_overlap_box? +

unity_physics_overlap_box is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_physics_overlap_box? +

Yes. Add a rate_limit block to the unity_physics_overlap_box rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_physics_overlap_box completely? +

Set action: deny in the PolicyLayer policy for unity_physics_overlap_box. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_physics_overlap_box? +

unity_physics_overlap_box is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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