unity_probuilder_export_mesh
Export the object
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What unity_probuilder_export_mesh does on Unity MCP Server
AI agents use unity_probuilder_export_mesh to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
Why unity_probuilder_export_mesh is rated Medium
Exporting a mesh creates a new asset file (reversible write action). While not destructive, it does produce persistent output/side effects. The vague description ('Export the object') limits confidence slightly, but export operations typically involve file I/O writes. Severity is medium because misuse could create numerous unintended asset files, but no data is deleted or irreversibly modified.
From the tool's definition Tool name contains 'export_mesh' which indicates data extraction/writing to a file format. Description states 'Export the object' - a reversible write operation that creates a new mesh file without modifying the original.
Attacks that exploit this kind of access
The rule that runs unity_probuilder_export_mesh safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_probuilder_export_mesh, this is the rule to start with:
unity_probuilder_export_mesh stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_probuilder_export_mesh call is checked against it from then on.
Questions about unity_probuilder_export_mesh
Export the object. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_probuilder_export_mesh: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_probuilder_export_mesh is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_probuilder_export_mesh rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_probuilder_export_mesh. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_probuilder_export_mesh is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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