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unity_probuilder_flip_normals

Flip (reverse) the winding of every face so the mesh renders inside-out. Useful for skyboxes / interior shells.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-probuilder-flip-normals.md

What unity_probuilder_flip_normals does on Unity MCP Server

AI agents use unity_probuilder_flip_normals to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_probuilder_flip_normals is rated Medium

This tool modifies mesh data (face winding/normals) which constitutes a Write operation—it changes asset properties reversibly without deleting data. Severity is medium because while it could corrupt visual appearance of 3D models if applied incorrectly, the modification is easily undone (flip again or undo). The impact is scoped to individual mesh assets rather than project-wide destruction.

From the tool's definition Tool description explicitly states it will 'flip (reverse) the winding of every face' and 'mesh renders inside-out', which modifies mesh geometry data.

Risk signalsBulk/mass operation — affects multiple targets

Questions about unity_probuilder_flip_normals

What does the unity_probuilder_flip_normals tool do? +

Flip (reverse) the winding of every face so the mesh renders inside-out. Useful for skyboxes / interior shells. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_probuilder_flip_normals? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_probuilder_flip_normals: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_probuilder_flip_normals? +

unity_probuilder_flip_normals is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_probuilder_flip_normals? +

Yes. Add a rate_limit block to the unity_probuilder_flip_normals rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_probuilder_flip_normals completely? +

Set action: deny in the PolicyLayer policy for unity_probuilder_flip_normals. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_probuilder_flip_normals? +

unity_probuilder_flip_normals is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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