Low Risk

unity_profiler_stats

Get current rendering statistics: draw calls, batches, triangles, vertices, set-pass calls, frame time, render time, shadow casters, and more. The profiler does NOT need to be enabled for this — stats come from UnityStats which is always available.

How to control unity_profiler_stats ↓

AI agents call unity_profiler_stats to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool only retrieves performance/rendering statistics from Unity's UnityStats API. It has no side effects, does not modify any data, and explicitly states the profiler does not need to be enabled — it's a pure read/query operation.

From the tool's definition Get current rendering statistics: draw calls, batches, triangles, vertices, set-pass calls, frame time, render time, shadow casters, and more

Documented attack patterns abuse exactly the kind of access unity_profiler_stats gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_profiler_stats:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_profiler_stats": {}
  }
}

unity_profiler_stats is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_profiler_stats tool do? +

Get current rendering statistics: draw calls, batches, triangles, vertices, set-pass calls, frame time, render time, shadow casters, and more. The profiler does NOT need to be enabled for this — stats come from UnityStats which is always available. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_profiler_stats? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_profiler_stats: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_profiler_stats? +

unity_profiler_stats is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_profiler_stats? +

Yes. Add a rate_limit block to the unity_profiler_stats rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_profiler_stats completely? +

Set action: deny in the PolicyLayer policy for unity_profiler_stats. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_profiler_stats? +

unity_profiler_stats is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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