Connect two nodes in a Shader Graph by creating an edge between an output slot and an input slot.
AI agents use unity_shadergraph_connect to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
Connecting nodes in a Shader Graph modifies the shader's structure and behavior, qualifying as a Write operation. While reversible through disconnection, it alters project state. Severity is medium because shader modifications could affect rendering but are not destructive (can be undone) and don't involve code execution or financial impact.
From the tool's definition The tool description states it creates an edge between nodes in a Shader Graph, which modifies the shader graph structure. This is a data modification operation that changes the visual/logical state of the graph.
Documented attack patterns abuse exactly the kind of access unity_shadergraph_connect gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_shadergraph_connect:
{
"version": "1",
"default": "deny",
"tools": {
"unity_shadergraph_connect": {
"limits": [
{
"counter": "unity_shadergraph_connect_rate",
"window": "minute",
"max": 30,
"scope": "grant"
}
]
}
}
} unity_shadergraph_connect stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
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Connect two nodes in a Shader Graph by creating an edge between an output slot and an input slot. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shadergraph_connect: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_shadergraph_connect is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_shadergraph_connect rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_shadergraph_connect. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_shadergraph_connect is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.