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unity_shadergraph_connect

Connect two nodes in a Shader Graph by creating an edge between an output slot and an input slot.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-shadergraph-connect.md

What unity_shadergraph_connect does on Unity MCP Server

AI agents use unity_shadergraph_connect to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_shadergraph_connect is rated Medium

Connecting nodes in a Shader Graph modifies the shader's structure and behavior, qualifying as a Write operation. While reversible through disconnection, it alters project state. Severity is medium because shader modifications could affect rendering but are not destructive (can be undone) and don't involve code execution or financial impact.

From the tool's definition The tool description states it creates an edge between nodes in a Shader Graph, which modifies the shader graph structure. This is a data modification operation that changes the visual/logical state of the graph.

Questions about unity_shadergraph_connect

What does the unity_shadergraph_connect tool do? +

Connect two nodes in a Shader Graph by creating an edge between an output slot and an input slot. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_shadergraph_connect? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shadergraph_connect: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_shadergraph_connect? +

unity_shadergraph_connect is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_shadergraph_connect? +

Yes. Add a rate_limit block to the unity_shadergraph_connect rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_shadergraph_connect completely? +

Set action: deny in the PolicyLayer policy for unity_shadergraph_connect. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_shadergraph_connect? +

unity_shadergraph_connect is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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