Low Risk

unity_shadergraph_info

Get detailed info about a specific shader graph: exposed properties (with types, ranges), node count, features used (custom functions, sub-graphs, keywords), file size, pass count.

How to control unity_shadergraph_info ↓

AI agents call unity_shadergraph_info to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool only gathers and returns metadata about existing shader graph assets. It performs no writes, deletions, code execution, or side effects. The information retrieved (properties, node counts, file sizes) is non-sensitive technical metadata. Misuse by an AI agent would be limited to understanding shader graph structure without capability to modify or execute anything.

From the tool's definition Tool retrieves detailed information about shader graphs: 'exposed properties', 'node count', 'features used', 'file size', 'pass count'. These are all query/read operations with no modification or execution capability.

Documented attack patterns abuse exactly the kind of access unity_shadergraph_info gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_shadergraph_info:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_shadergraph_info": {}
  }
}

unity_shadergraph_info is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Free to start. No card required.

Go deeper

What does the unity_shadergraph_info tool do? +

Get detailed info about a specific shader graph: exposed properties (with types, ranges), node count, features used (custom functions, sub-graphs, keywords), file size, pass count. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_shadergraph_info? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shadergraph_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_shadergraph_info? +

unity_shadergraph_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_shadergraph_info? +

Yes. Add a rate_limit block to the unity_shadergraph_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_shadergraph_info completely? +

Set action: deny in the PolicyLayer policy for unity_shadergraph_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_shadergraph_info? +

unity_shadergraph_info is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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