Medium Risk

unity_shadergraph_open

Open a shader graph in the Shader Graph editor window for visual editing. Requires Shader Graph package.

How to control unity_shadergraph_open ↓

AI agents use unity_shadergraph_open to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Medium Risk

An AI agent can call unity_shadergraph_open faster than any human can review — one bad instruction and it creates or modifies resources in Unity MCP Server by the hundred, each call as confident as the last.

Documented attack patterns abuse exactly the kind of access unity_shadergraph_open gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_shadergraph_open:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_shadergraph_open": {
      "limits": [
        {
          "counter": "unity_shadergraph_open_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

unity_shadergraph_open stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

Free to start. No card required.

Go deeper

What does the unity_shadergraph_open tool do? +

Open a shader graph in the Shader Graph editor window for visual editing. Requires Shader Graph package. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_shadergraph_open? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shadergraph_open: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_shadergraph_open? +

unity_shadergraph_open is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_shadergraph_open? +

Yes. Add a rate_limit block to the unity_shadergraph_open rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_shadergraph_open completely? +

Set action: deny in the PolicyLayer policy for unity_shadergraph_open. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_shadergraph_open? +

unity_shadergraph_open is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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