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unity_shadergraph_open

Open a shader graph in the Shader Graph editor window for visual editing. Requires Shader Graph package.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Low RISK CLASS
Category Read
Parameters 00 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-shadergraph-open.md

What unity_shadergraph_open does on Unity MCP Server

AI agents call unity_shadergraph_open to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why unity_shadergraph_open is rated Low

This tool opens an existing shader graph asset in the editor UI for viewing/editing. The act of opening is a read/navigation operation with no data modification — it simply loads the asset into the editor window. No data is created, modified, executed, or destroyed.

From the tool's definition Open a shader graph in the Shader Graph editor window for visual editing

Questions about unity_shadergraph_open

What does the unity_shadergraph_open tool do? +

Open a shader graph in the Shader Graph editor window for visual editing. Requires Shader Graph package. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_shadergraph_open? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shadergraph_open: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_shadergraph_open? +

unity_shadergraph_open is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_shadergraph_open? +

Yes. Add a rate_limit block to the unity_shadergraph_open rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_shadergraph_open completely? +

Set action: deny in the PolicyLayer policy for unity_shadergraph_open. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_shadergraph_open? +

unity_shadergraph_open is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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