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unity_shadergraph_set_node_property

Set a property value on a Shader Graph node. Can modify any serialized property like color values, float inputs, vector components, etc.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-shadergraph-set-node-property.md

What unity_shadergraph_set_node_property does on Unity MCP Server

AI agents use unity_shadergraph_set_node_property to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_shadergraph_set_node_property is rated Medium

This tool modifies shader graph node properties, which are configuration data within a Unity project. These changes are reversible (properties can be set back to previous values) and do not delete or destroy data. While the blast radius could affect visual output and project state if misused, the changes themselves are not destructive or irreversible.

From the tool's definition Tool description states it 'Set a property value' and 'Can modify any serialized property like color values, float inputs, vector components, etc.' The verb 'Set' and explicit mention of modification indicates reversible data changes.

Questions about unity_shadergraph_set_node_property

What does the unity_shadergraph_set_node_property tool do? +

Set a property value on a Shader Graph node. Can modify any serialized property like color values, float inputs, vector components, etc. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_shadergraph_set_node_property? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shadergraph_set_node_property: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_shadergraph_set_node_property? +

unity_shadergraph_set_node_property is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_shadergraph_set_node_property? +

Yes. Add a rate_limit block to the unity_shadergraph_set_node_property rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_shadergraph_set_node_property completely? +

Set action: deny in the PolicyLayer policy for unity_shadergraph_set_node_property. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_shadergraph_set_node_property? +

unity_shadergraph_set_node_property is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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