Low Risk

unity_shadergraph_status

Check which graph packages are installed: Shader Graph (com.unity.shadergraph) and Visual Effect Graph (com.unity.visualeffectgraph). Returns available commands based on installed packages.

How to control unity_shadergraph_status ↓

AI agents call unity_shadergraph_status to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool performs a read-only status check to determine which shader and visual effect graph packages are present in a Unity project. It retrieves state information and returns available commands but does not create, modify, delete, or execute any operations. The blast radius of misuse is minimal—incorrect status information could at worst lead to ineffective follow-up commands, not system damage or data loss.

From the tool's definition Tool description states it 'Check[s] which graph packages are installed' and 'Returns available commands based on installed packages.' These are query/inspection operations with no side effects.

Documented attack patterns abuse exactly the kind of access unity_shadergraph_status gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_shadergraph_status:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_shadergraph_status": {}
  }
}

unity_shadergraph_status is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_shadergraph_status tool do? +

Check which graph packages are installed: Shader Graph (com.unity.shadergraph) and Visual Effect Graph (com.unity.visualeffectgraph). Returns available commands based on installed packages. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_shadergraph_status? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shadergraph_status: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_shadergraph_status? +

unity_shadergraph_status is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_shadergraph_status? +

Yes. Add a rate_limit block to the unity_shadergraph_status rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_shadergraph_status completely? +

Set action: deny in the PolicyLayer policy for unity_shadergraph_status. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_shadergraph_status? +

unity_shadergraph_status is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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