Medium Risk

unity_spriteatlas_add

Add sprites, textures, or folders to a SpriteAtlas.

How to control unity_spriteatlas_add ↓

AI agents use unity_spriteatlas_add to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Medium Risk

This tool performs a reversible write operation on Unity project assets. Adding sprites and textures to a SpriteAtlas modifies the atlas configuration and project state, but the operation can be undone (sprites can be removed, atlas can be reverted). It does not execute arbitrary code, delete data irreversibly, or involve financial transactions.

From the tool's definition Tool modifies a SpriteAtlas by adding sprites, textures, or folders to it. The description explicitly indicates creation/modification of asset data: 'Add sprites, textures, or folders to a SpriteAtlas.'

Documented attack patterns abuse exactly the kind of access unity_spriteatlas_add gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_spriteatlas_add:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_spriteatlas_add": {
      "limits": [
        {
          "counter": "unity_spriteatlas_add_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

unity_spriteatlas_add stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

Free to start. No card required.

Go deeper

What does the unity_spriteatlas_add tool do? +

Add sprites, textures, or folders to a SpriteAtlas. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_spriteatlas_add? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_spriteatlas_add: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_spriteatlas_add? +

unity_spriteatlas_add is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_spriteatlas_add? +

Yes. Add a rate_limit block to the unity_spriteatlas_add rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_spriteatlas_add completely? +

Set action: deny in the PolicyLayer policy for unity_spriteatlas_add. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_spriteatlas_add? +

unity_spriteatlas_add is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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