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unity_spriteatlas_remove

Remove packables from a SpriteAtlas.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-spriteatlas-remove.md

What unity_spriteatlas_remove does on Unity MCP Server

AI agents use unity_spriteatlas_remove to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_spriteatlas_remove is rated Medium

Removing packables from a SpriteAtlas modifies the atlas configuration by deleting references/entries, but this is a reversible modification (entries can be re-added). This falls under Write rather than Destructive as the underlying assets are not deleted, only their association with the atlas is removed.

From the tool's definition Remove packables from a SpriteAtlas

Questions about unity_spriteatlas_remove

What does the unity_spriteatlas_remove tool do? +

Remove packables from a SpriteAtlas. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_spriteatlas_remove? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_spriteatlas_remove: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_spriteatlas_remove? +

unity_spriteatlas_remove is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_spriteatlas_remove? +

Yes. Add a rate_limit block to the unity_spriteatlas_remove rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_spriteatlas_remove completely? +

Set action: deny in the PolicyLayer policy for unity_spriteatlas_remove. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_spriteatlas_remove? +

unity_spriteatlas_remove is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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