unity_terrain_export_heightmap
Export terrain heightmap to a RAW file or PNG texture.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-terrain-export-heightmap.md
What unity_terrain_export_heightmap does on Unity MCP Server
AI agents use unity_terrain_export_heightmap to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
Why unity_terrain_export_heightmap is rated Medium
This tool creates or writes files (RAW or PNG) from existing terrain data. While it modifies the filesystem, it is not destructive in nature—the original terrain data in the Unity project remains intact, and the operation is reversible (files can be deleted or re-exported). It has no impact on the project's core assets or buildable state. Low severity due to limited blast radius and reversibility of file output.
From the tool's definition Tool exports terrain heightmap data to RAW or PNG file formats. The word 'export' combined with file output indicates data is written to disk in a new or overwritten file.
Attacks that exploit this kind of access
The rule that runs unity_terrain_export_heightmap safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_terrain_export_heightmap, this is the rule to start with:
unity_terrain_export_heightmap stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_terrain_export_heightmap call is checked against it from then on.
Questions about unity_terrain_export_heightmap
Export terrain heightmap to a RAW file or PNG texture. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_terrain_export_heightmap: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_terrain_export_heightmap is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_terrain_export_heightmap rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_terrain_export_heightmap. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_terrain_export_heightmap is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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