Set terrain height at a position with optional radius falloff. Coordinates are normalized (0-1).
AI agents use unity_terrain_set_height to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
This tool creates or modifies terrain data within a Unity scene. While terrain height changes can technically be undone via editor undo/redo, the tool itself performs a write operation that alters the 3D environment state. It does not delete data (which would be Destructive) nor execute arbitrary code (Execute).
From the tool's definition Tool modifies terrain height data through 'set_height' operation at specified coordinates with optional radius falloff. This is a direct data modification action that changes scene geometry irreversibly in the editor context.
Documented attack patterns abuse exactly the kind of access unity_terrain_set_height gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_terrain_set_height:
{
"version": "1",
"default": "deny",
"tools": {
"unity_terrain_set_height": {
"limits": [
{
"counter": "unity_terrain_set_height_rate",
"window": "minute",
"max": 30,
"scope": "grant"
}
]
}
}
} unity_terrain_set_height stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
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Set terrain height at a position with optional radius falloff. Coordinates are normalized (0-1). It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_terrain_set_height: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_terrain_set_height is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_terrain_set_height rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_terrain_set_height. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_terrain_set_height is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.