execute_channel_order
Apply one exact reviewed relative Discord channel placement only after a fresh matching keyed plan and signed interactive approval. Durably coordinates the complete guild channel collection plus target, anchor, and applicable parent categories, reserves a one-shot key, records pending content-fre...
This record as markdown: /tools/app-lasers-guildcontrol-discord/execute-channel-order.md
What execute_channel_order does on GuildControl MCP
AI agents invoke execute_channel_order to trigger actions in GuildControl MCP. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
Why execute_channel_order is rated High
Modifies Discord channel organization through API operations requiring interactive approval, with potential blast radius affecting server structure.
From the tool's definition Apply reviewed placement, coordinates channel collection, one-shot PATCH, requires approval
Attacks that exploit this kind of access
The rule that runs execute_channel_order safely
PolicyLayer is an MCP gateway: it sits between your AI agents and GuildControl MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For execute_channel_order, this is the rule to start with:
execute_channel_order stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect GuildControl MCP, apply this rule, and every execute_channel_order call is checked against it from then on.
Questions about execute_channel_order
Apply one exact reviewed relative Discord channel placement only after a fresh matching keyed plan and signed interactive approval. Durably coordinates the complete guild channel collection plus target, anchor, and applicable parent categories, reserves a one-shot key, records pending content-free evidence, subscribes before one non-retried complete position PATCH, and requires a newer complete matching Gateway layout plus coherent HTTP readback. Cross-parent moves explicitly preserve overwrites and never sync permissions, change families, flags, or metadata, retry, or roll back. It is categorised as a Execute tool in the GuildControl MCP MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the GuildControl MCP server in PolicyLayer and add a rule for execute_channel_order: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches GuildControl MCP. Nothing to install.
execute_channel_order is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the execute_channel_order rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for execute_channel_order. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
execute_channel_order is provided by the GuildControl MCP server (guildctl). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on GuildControl, and thousands of servers like it.
Across the catalogue