New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

shadermaterial_create

Create a ShaderMaterial and assign it to a node's material slot in the edited scene (undoable). Targets CanvasItem.material (2D / Control) or GeometryInstance3D.material_override (3D); other node types return unsupported. Optionally assign a Shader loaded from a res:// path. In-scene and undoable...

SERVERBreakpoint SOURCEbreakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/breakpoint-mcp/shadermaterial-create.md

What shadermaterial_create does on Breakpoint

AI agents use shadermaterial_create to create or update resources in Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Breakpoint environment.

ParameterTypeRequiredDescription
path string Yes Node path relative to the scene root (a CanvasItem or GeometryInstance3D)
shader_path string res:// path to a Shader to assign to the new material

Parameters from the server's own tool schema.

Why shadermaterial_create is rated Medium

This tool creates and modifies material properties in a scene editor, which is a Write operation (creates new data and modifies node properties reversibly). The 'undoable' qualifier confirms it's reversible, not destructive. Severity is medium because while it modifies visual rendering properties, the changes are confined to the current scene and are reversible, with no data deletion or external side effects.

From the tool's definition Tool description explicitly states 'Create a ShaderMaterial and assign it to a node's material slot' and notes it is 'undoable', indicating reversible modification of scene data.

Risk signalsAccepts file system path (path)

Questions about shadermaterial_create

What does the shadermaterial_create tool do? +

Create a ShaderMaterial and assign it to a node's material slot in the edited scene (undoable). Targets CanvasItem.material (2D / Control) or GeometryInstance3D.material_override (3D); other node types return unsupported. Optionally assign a Shader loaded from a res:// path. In-scene and undoable — not gated. It is categorised as a Write tool in the Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does shadermaterial_create accept? +

shadermaterial_create accepts 2 parameters: path, shader_path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on shadermaterial_create? +

Register the Breakpoint MCP server in PolicyLayer and add a rule for shadermaterial_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Breakpoint. Nothing to install.

What risk level is shadermaterial_create? +

shadermaterial_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit shadermaterial_create? +

Yes. Add a rate_limit block to the shadermaterial_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block shadermaterial_create completely? +

Set action: deny in the PolicyLayer policy for shadermaterial_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides shadermaterial_create? +

shadermaterial_create is provided by the Breakpoint MCP server (breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Breakpoint, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Breakpoint's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.