This record as markdown: /tools/chanceflow-godot-mcp/node-rename.md
What node_rename does on Godot
AI agents use node_rename to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
Why node_rename is rated Medium
Renaming a node in Godot is a reversible write operation that modifies scene structure metadata without deleting data or executing arbitrary code. The blast radius is medium because renaming nodes could break references in scripts or other nodes if done incorrectly by an AI agent, but the operation itself is not destructive and can be undone.
From the tool's definition Tool name 'node_rename' indicates modification of node properties in the Godot engine. Context: sibling tools show this server manages scenes, animations, and audio configurations—all reversible modifications.
Attacks that exploit this kind of access
The rule that runs node_rename safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For node_rename, this is the rule to start with:
node_rename stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every node_rename call is checked against it from then on.
Questions about node_rename
node_rename is a write tool on the Godot MCP server. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP server in PolicyLayer and add a rule for node_rename: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
node_rename is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the node_rename rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for node_rename. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
node_rename is provided by the Godot MCP server (chanceflow/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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