resource_get_material_properties
A read tool on the Godot MCP server.
This record as markdown: /tools/chanceflow-godot-mcp/resource-get-material-properties.md
What resource_get_material_properties does on Godot
AI agents call resource_get_material_properties to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why resource_get_material_properties is rated Low
The 'get' verb and context of retrieving material properties from a game engine resource strongly suggest this is a read-only operation that queries existing data without side effects. Empty description lowers confidence from 0.9 to 0.85, but the naming convention is clear and consistent with other 'list' and 'get' tools on this server that retrieve information.
From the tool's definition Tool name 'resource_get_material_properties' contains 'get', indicating retrieval of material properties from Godot resources. No indication of modification, execution, or deletion. Description is empty, limiting certainty slightly.
Attacks that exploit this kind of access
The rule that runs resource_get_material_properties safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For resource_get_material_properties, this is the rule to start with:
resource_get_material_properties is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every resource_get_material_properties call is checked against it from then on.
Questions about resource_get_material_properties
resource_get_material_properties is a read tool on the Godot MCP server. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for resource_get_material_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
resource_get_material_properties is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the resource_get_material_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for resource_get_material_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
resource_get_material_properties is provided by the Godot MCP server (chanceflow/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
This server
Across the catalogue