New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

add_blueprint_component

Add a component to a Blueprint.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 32 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/add-blueprint-component.md

What add_blueprint_component does on Unreal

AI agents use add_blueprint_component to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

ParameterTypeRequiredDescription
blueprint_path string Yes Blueprint asset path
component_name string — Name for the component
component_class string Yes Component class (e.g., StaticMeshComponent, BoxCollisionComponent, PointLightComponent)

Parameters from the server's own tool schema.

Why add_blueprint_component is rated Medium

This tool creates or modifies a Blueprint asset by adding a component to it. This is a Write-category operation because it creates new data structures within the Blueprint (reversibly). While it affects game logic and structure, it does not execute arbitrary code, delete data irreversibly, or trigger external financial operations.

From the tool's definition Tool description: 'Add a component to a Blueprint.' The verb 'Add' and the action of modifying a Blueprint by inserting a component constitute a reversible write operation.

Questions about add_blueprint_component

What does the add_blueprint_component tool do? +

Add a component to a Blueprint. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does add_blueprint_component accept? +

add_blueprint_component accepts 3 parameters: blueprint_path, component_name, component_class. Required: blueprint_path, component_class. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on add_blueprint_component? +

Register the Unreal MCP server in PolicyLayer and add a rule for add_blueprint_component: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is add_blueprint_component? +

add_blueprint_component is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_blueprint_component? +

Yes. Add a rate_limit block to the add_blueprint_component rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_blueprint_component completely? +

Set action: deny in the PolicyLayer policy for add_blueprint_component. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_blueprint_component? +

add_blueprint_component is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unreal, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Unreal's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.