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delete_asset

Delete an asset. Checks for references first.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Critical RISK CLASS
Category Destructive
Parameters 21 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/delete-asset.md

What delete_asset does on Unreal

AI agents call delete_asset to permanently remove resources in Unreal, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
force boolean — Delete even if referenced by other assets
asset_path string Yes Asset path to delete

Parameters from the server's own tool schema.

Why delete_asset is rated Critical

This tool permanently removes assets from an Unreal Engine project, which cannot be undone. While it includes a reference check (a safeguard), the core operation is destructive—it irreversibly deletes data. In the context of an AI agent with access to this tool, misuse could result in permanent loss of critical project assets, models, textures, or blueprints.

From the tool's definition Tool name 'delete_asset' combined with description 'Delete an asset' explicitly indicates permanent removal of assets. The phrase 'Checks for references first' confirms this is a deletion operation with safety checks, but deletion is irreversible.

Questions about delete_asset

What does the delete_asset tool do? +

Delete an asset. Checks for references first. It is categorised as a Destructive tool in the Unreal MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does delete_asset accept? +

delete_asset accepts 2 parameters: force, asset_path. Required: asset_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on delete_asset? +

Register the Unreal MCP server in PolicyLayer and add a rule for delete_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is delete_asset? +

delete_asset is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit delete_asset? +

Yes. Add a rate_limit block to the delete_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block delete_asset completely? +

Set action: deny in the PolicyLayer policy for delete_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides delete_asset? +

delete_asset is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unreal, and thousands of servers like it.

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