get_anim_sequence_info
Get info about an animation sequence (length, frames, bone data).
This record as markdown: /tools/jjpxdev-unreal-mcp/get-anim-sequence-info.md
What get_anim_sequence_info does on Unreal
AI agents call get_anim_sequence_info to retrieve information from Unreal without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
sequence_path | string | Yes | AnimSequence asset path |
Parameters from the server's own tool schema.
Why get_anim_sequence_info is rated Low
This tool only retrieves metadata about existing animation sequences without modifying, executing, or deleting anything. It has no side effects and presents minimal security risk. The information retrieved (length, frames, bone data) is informational only and cannot cause harm if accessed by an AI agent.
From the tool's definition Tool name is 'get_anim_sequence_info' and description states it retrieves info about animation sequences (length, frames, bone data) — pure data retrieval with 'Get' prefix indicating read-only query.
Attacks that exploit this kind of access
The rule that runs get_anim_sequence_info safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_anim_sequence_info, this is the rule to start with:
get_anim_sequence_info is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal, apply this rule, and every get_anim_sequence_info call is checked against it from then on.
Questions about get_anim_sequence_info
Get info about an animation sequence (length, frames, bone data). It is categorised as a Read tool in the Unreal MCP Server, which means it retrieves data without modifying state.
get_anim_sequence_info accepts 1 parameter: sequence_path. Required: sequence_path. The full parameter table on this page comes from the server's own tool schema.
Register the Unreal MCP server in PolicyLayer and add a rule for get_anim_sequence_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.
get_anim_sequence_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_anim_sequence_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_anim_sequence_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_anim_sequence_info is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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