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get_asset_references

Get the dependency and referencer graph for an asset.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Low RISK CLASS
Category Read
Parameters 21 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/get-asset-references.md

What get_asset_references does on Unreal

AI agents call get_asset_references to retrieve information from Unreal without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
direction string —
asset_path string Yes Asset package path (e.g., /Game/Meshes/MyMesh)

Parameters from the server's own tool schema.

Why get_asset_references is rated Low

This tool retrieves and queries metadata about asset dependencies and references—information already present in the Unreal Engine asset system. It performs no modifications, executions, or destructive operations. The read-only nature and informational purpose place it squarely in the Read category with low severity, as misuse would only expose existing data relationships rather than cause side effects.

From the tool's definition Tool name 'get_asset_references' and description 'Get the dependency and referencer graph for an asset' indicate a retrieval operation that queries existing asset relationships without modification or execution.

Questions about get_asset_references

What does the get_asset_references tool do? +

Get the dependency and referencer graph for an asset. It is categorised as a Read tool in the Unreal MCP Server, which means it retrieves data without modifying state.

What parameters does get_asset_references accept? +

get_asset_references accepts 2 parameters: direction, asset_path. Required: asset_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_asset_references? +

Register the Unreal MCP server in PolicyLayer and add a rule for get_asset_references: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is get_asset_references? +

get_asset_references is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_asset_references? +

Yes. Add a rate_limit block to the get_asset_references rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_asset_references completely? +

Set action: deny in the PolicyLayer policy for get_asset_references. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_asset_references? +

get_asset_references is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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