get_preset_property
Get a property value exposed via a Remote Control Preset.
This record as markdown: /tools/jjpxdev-unreal-mcp/get-preset-property.md
What get_preset_property does on Unreal
AI agents call get_preset_property to retrieve information from Unreal without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
preset_name | string | Yes | Preset name |
property_name | string | Yes | Exposed property name |
Parameters from the server's own tool schema.
Why get_preset_property is rated Low
This tool retrieves property values from Unreal Engine Remote Control Presets. The verb 'Get' and the absence of any modification language (set, update, create, delete) clearly indicate a read-only operation. The blast radius is minimal—querying preset properties cannot alter engine state, assets, or user data. Confidence is high due to explicit 'Get' naming and retrieval-focused description.
From the tool's definition Tool name 'get_preset_property' combined with description 'Get a property value exposed via a Remote Control Preset' indicates retrieval of data with no modification capability.
Attacks that exploit this kind of access
The rule that runs get_preset_property safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_preset_property, this is the rule to start with:
get_preset_property is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal, apply this rule, and every get_preset_property call is checked against it from then on.
Questions about get_preset_property
Get a property value exposed via a Remote Control Preset. It is categorised as a Read tool in the Unreal MCP Server, which means it retrieves data without modifying state.
get_preset_property accepts 2 parameters: preset_name, property_name. Required: preset_name, property_name. The full parameter table on this page comes from the server's own tool schema.
Register the Unreal MCP server in PolicyLayer and add a rule for get_preset_property: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.
get_preset_property is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_preset_property rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_preset_property. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_preset_property is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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