add_animation_track

Add a track to an animation

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 53 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/add-animation-track.md

What add_animation_track does on Godot

AI agents use add_animation_track to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
library string Animation library name (empty for default)
property string Property path for value/bezier tracks (e.g. 'position:x')
animation string Yes Animation name
track_type string Yes Type of track to add
player_path string Yes AnimationPlayer node path

Parameters from the server's own tool schema.

Why add_animation_track is rated Medium

This tool creates or modifies animation data by adding a track, which is a reversible operation. It falls under Write category as it creates new animation content. Severity is medium because misuse could corrupt game animations or create unintended animation behavior, but the effects are reversible and limited to animation assets rather than core game logic or data deletion.

From the tool's definition Tool name is 'add_animation_track' with description 'Add a track to an animation'. The verb 'add' indicates creation/modification of data within an animation resource.

Questions about add_animation_track

What does the add_animation_track tool do? +

Add a track to an animation. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does add_animation_track accept? +

add_animation_track accepts 5 parameters: library, property, animation, track_type, player_path. Required: animation, track_type, player_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on add_animation_track? +

Register the Godot MCP server in PolicyLayer and add a rule for add_animation_track: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is add_animation_track? +

add_animation_track is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_animation_track? +

Yes. Add a rate_limit block to the add_animation_track rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_animation_track completely? +

Set action: deny in the PolicyLayer policy for add_animation_track. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_animation_track? +

add_animation_track is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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