add_audio_player

Add an AudioStreamPlayer, AudioStreamPlayer2D, or AudioStreamPlayer3D node

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 51 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/add-audio-player.md

What add_audio_player does on Godot

AI agents use add_audio_player to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
name string Custom node name
parent string Yes Parent node — '' for scene root
properties object Additional player properties (volume_db, autoplay, bus, etc.)
player_type string Audio player type
stream_path string Audio stream resource path (e.g. 'res://sounds/music.ogg')

Parameters from the server's own tool schema.

Why add_audio_player is rated Medium

This tool creates (adds) new audio player nodes to a Godot project. Node creation is a reversible modification operation — nodes can be deleted or undone. This is a Write operation (create), not Execute, because it doesn't run arbitrary code or scripts; it merely instantiates a predefined node type.

From the tool's definition Tool is named 'add_audio_player' and described as 'Add an AudioStreamPlayer, AudioStreamPlayer2D, or AudioStreamPlayer3D node' — these operations create new nodes in a Godot scene, which modifies the scene structure reversibly.

Questions about add_audio_player

What does the add_audio_player tool do? +

Add an AudioStreamPlayer, AudioStreamPlayer2D, or AudioStreamPlayer3D node. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does add_audio_player accept? +

add_audio_player accepts 5 parameters: name, parent, properties, player_type, stream_path. Required: parent. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on add_audio_player? +

Register the Godot MCP server in PolicyLayer and add a rule for add_audio_player: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is add_audio_player? +

add_audio_player is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_audio_player? +

Yes. Add a rate_limit block to the add_audio_player rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_audio_player completely? +

Set action: deny in the PolicyLayer policy for add_audio_player. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_audio_player? +

add_audio_player is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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