add_mesh_instance

Add a MeshInstance3D with a primitive mesh type

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 32 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/add-mesh-instance.md

What add_mesh_instance does on Godot

AI agents use add_mesh_instance to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
parent string Yes Parent node path. Use '' (empty string) to add at scene root, or a node name/path (e.g. 'Player' or 'Player/Sprites') to add as a child of that node.
mesh_type string Yes Primitive mesh type
properties object Mesh properties (size, material_path, etc.)

Parameters from the server's own tool schema.

Why add_mesh_instance is rated Medium

This tool creates a new MeshInstance3D node, which modifies the game scene structure reversibly. It is a Write operation (creates data), not Read (no retrieval), Execute (no arbitrary code/commands), Destructive (reversible via undo), or Financial. Medium severity reflects that while scene modification can affect game functionality, it's limited to adding a visual mesh object and can be undone in the editor.

From the tool's definition Tool name 'add_mesh_instance' with description 'Add a MeshInstance3D with a primitive mesh type' indicates creation of a new scene node/object in Godot.

Questions about add_mesh_instance

What does the add_mesh_instance tool do? +

Add a MeshInstance3D with a primitive mesh type. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does add_mesh_instance accept? +

add_mesh_instance accepts 3 parameters: parent, mesh_type, properties. Required: parent, mesh_type. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on add_mesh_instance? +

Register the Godot MCP server in PolicyLayer and add a rule for add_mesh_instance: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is add_mesh_instance? +

add_mesh_instance is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_mesh_instance? +

Yes. Add a rate_limit block to the add_mesh_instance rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_mesh_instance completely? +

Set action: deny in the PolicyLayer policy for add_mesh_instance. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_mesh_instance? +

add_mesh_instance is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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