assert_game_state

Assert multiple game state conditions simultaneously

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 11 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/assert-game-state.md

What assert_game_state does on Godot

AI agents use assert_game_state to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
conditions array Yes List of conditions that must all pass

Parameters from the server's own tool schema.

Why assert_game_state is rated Medium

An AI agent can call assert_game_state faster than any human can review: one bad instruction and it creates or modifies resources in Godot by the hundred, each call as confident as the last.

Risk signalsAccepts file system path (conditions[].path)

Questions about assert_game_state

What does the assert_game_state tool do? +

Assert multiple game state conditions simultaneously. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does assert_game_state accept? +

assert_game_state accepts 1 parameter: conditions. Required: conditions. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on assert_game_state? +

Register the Godot MCP server in PolicyLayer and add a rule for assert_game_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is assert_game_state? +

assert_game_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit assert_game_state? +

Yes. Add a rate_limit block to the assert_game_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block assert_game_state completely? +

Set action: deny in the PolicyLayer policy for assert_game_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides assert_game_state? +

assert_game_state is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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