assign_shader_material

Create a ShaderMaterial and assign it to a node's material property

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/assign-shader-material.md

What assign_shader_material does on Godot

AI agents use assign_shader_material to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
node_path string Yes Node path to assign the material to
shader_path string Yes Shader resource path

Parameters from the server's own tool schema.

Why assign_shader_material is rated Medium

This tool creates a new ShaderMaterial resource and assigns it to a node, modifying the scene's material configuration. This is a reversible data modification (Write category) rather than Read (no retrieval), Execute (no arbitrary code execution), Destructive (assignable to undo), or Financial.

From the tool's definition Create a ShaderMaterial and assign it to a node's material property — uses 'Create' and 'assign' which indicate modification of node properties in the Godot editor state.

Questions about assign_shader_material

What does the assign_shader_material tool do? +

Create a ShaderMaterial and assign it to a node's material property. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does assign_shader_material accept? +

assign_shader_material accepts 2 parameters: node_path, shader_path. Required: node_path, shader_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on assign_shader_material? +

Register the Godot MCP server in PolicyLayer and add a rule for assign_shader_material: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is assign_shader_material? +

assign_shader_material is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit assign_shader_material? +

Yes. Add a rate_limit block to the assign_shader_material rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block assign_shader_material completely? +

Set action: deny in the PolicyLayer policy for assign_shader_material. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides assign_shader_material? +

assign_shader_material is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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