This record as markdown: /tools/keeveeg-godot-mcp/clear-editor-selection.md
What clear_editor_selection does on Godot
AI agents call clear_editor_selection to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why clear_editor_selection is rated Critical
An AI agent that decides to call clear_editor_selection doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from Godot is gone. There is no undo for destructive operations.
Attacks that exploit this kind of access
The rule that runs clear_editor_selection safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For clear_editor_selection, this is the rule to start with:
clear_editor_selection is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every clear_editor_selection call is checked against it from then on.
Questions about clear_editor_selection
Clear the current editor selection. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot MCP server in PolicyLayer and add a rule for clear_editor_selection: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
clear_editor_selection is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the clear_editor_selection rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for clear_editor_selection. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
clear_editor_selection is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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