create_animation_tree

Create an AnimationTree node on a given path

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 41 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/create-animation-tree.md

What create_animation_tree does on Godot

AI agents use create_animation_tree to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Node path where the AnimationTree will be added
root_type string Animation root node type (default: AnimationNodeBlendTree)
properties object Optional properties to set on the AnimationTree
player_path string AnimationPlayer path

Parameters from the server's own tool schema.

Why create_animation_tree is rated Medium

This tool creates a new AnimationTree node, which is a reversible modification to the project structure. It does not execute arbitrary code, delete data, or move money. The sibling tools (add_animation_track, add_audio_bus, etc.) follow the same pattern of adding/creating project elements.

From the tool's definition Tool name 'create_animation_tree' and description 'Create an AnimationTree node on a given path' indicate creation of a new node/resource in a Godot project.

Risk signalsAccepts file system path (path)

Questions about create_animation_tree

What does the create_animation_tree tool do? +

Create an AnimationTree node on a given path. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_animation_tree accept? +

create_animation_tree accepts 4 parameters: path, root_type, properties, player_path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_animation_tree? +

Register the Godot MCP server in PolicyLayer and add a rule for create_animation_tree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is create_animation_tree? +

create_animation_tree is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_animation_tree? +

Yes. Add a rate_limit block to the create_animation_tree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_animation_tree completely? +

Set action: deny in the PolicyLayer policy for create_animation_tree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_animation_tree? +

create_animation_tree is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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