create_project_with_assets

Create a new Godot project and import specified assets into it

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 33 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/create-project-with-assets.md

What create_project_with_assets does on Godot

AI agents use create_project_with_assets to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
name string Yes Project name
path string Yes Directory path where the project will be created
assets array Yes List of assets to import into the project

Parameters from the server's own tool schema.

Why create_project_with_assets is rated Medium

This tool creates new project data structures and imports assets, which are reversible write operations. While it modifies the file system, it does not execute arbitrary code, run shell commands, or delete data irreversibly. The high severity reflects the broad impact of project creation and asset import on a development environment, but it remains a Write operation since these changes can be undone or reverted.

From the tool's definition Tool performs 'Create a new Godot project and import specified assets into it' — creates new project structures and modifies the file system by importing assets.

Risk signalsAccepts file system path (path)

Questions about create_project_with_assets

What does the create_project_with_assets tool do? +

Create a new Godot project and import specified assets into it. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_project_with_assets accept? +

create_project_with_assets accepts 3 parameters: name, path, assets. Required: name, path, assets. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_project_with_assets? +

Register the Godot MCP server in PolicyLayer and add a rule for create_project_with_assets: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is create_project_with_assets? +

create_project_with_assets is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_project_with_assets? +

Yes. Add a rate_limit block to the create_project_with_assets rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_project_with_assets completely? +

Set action: deny in the PolicyLayer policy for create_project_with_assets. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_project_with_assets? +

create_project_with_assets is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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