create_shader

Create a new Shader resource

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 31 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/create-shader.md

What create_shader does on Godot

AI agents use create_shader to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes File path for the shader (e.g. 'res://shaders/outline.gdshader')
type string Shader type: visual/canvas_item (2D), spatial (3D), particles, sky, fog, texture_blit (default: canvas_item)
content string Initial shader code

Parameters from the server's own tool schema.

Why create_shader is rated Medium

This tool creates a new shader resource, which modifies the project state by adding a new file/asset. It is reversible (the shader can be deleted), so it falls under Write rather than Destructive. The severity is medium because creating arbitrary shaders could inject malicious rendering code or impact project performance, but the blast radius is limited to visual rendering unless combined with other exploits.

From the tool's definition Tool name 'create_shader' and description 'Create a new Shader resource' indicate creation of a new asset/resource file in the Godot engine project.

Risk signalsAccepts file system path (path) · Accepts raw HTML/template content (content)

Questions about create_shader

What does the create_shader tool do? +

Create a new Shader resource. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_shader accept? +

create_shader accepts 3 parameters: path, type, content. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_shader? +

Register the Godot MCP server in PolicyLayer and add a rule for create_shader: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is create_shader? +

create_shader is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_shader? +

Yes. Add a rate_limit block to the create_shader rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_shader completely? +

Set action: deny in the PolicyLayer policy for create_shader. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_shader? +

create_shader is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.