cross_scene_set_property

Set a property on nodes of a given type across multiple scenes

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 32 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/cross-scene-set-property.md

What cross_scene_set_property does on Godot

AI agents use cross_scene_set_property to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
value object Property value
property string Yes Property name (e.g. 'position', 'visible')
type_name string Yes Node type name (e.g. 'Sprite2D', 'CharacterBody3D')

Parameters from the server's own tool schema.

Why cross_scene_set_property is rated Medium

The tool creates or modifies data reversibly across multiple scenes in a Godot project. While the exact scope and nature of properties affected are not detailed, the ability to set properties on multiple nodes simultaneously across scenes represents a Write operation with significant blast radius (high severity) because an AI agent could inadvertently corrupt game state, logic, or asset configurations across the…

From the tool's definition Tool description states it 'Set[s] a property on nodes of a given type across multiple scenes' — this modifies data across potentially many game objects without deletion.

Questions about cross_scene_set_property

What does the cross_scene_set_property tool do? +

Set a property on nodes of a given type across multiple scenes. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does cross_scene_set_property accept? +

cross_scene_set_property accepts 3 parameters: value, property, type_name. Required: property, type_name. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on cross_scene_set_property? +

Register the Godot MCP server in PolicyLayer and add a rule for cross_scene_set_property: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is cross_scene_set_property? +

cross_scene_set_property is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit cross_scene_set_property? +

Yes. Add a rate_limit block to the cross_scene_set_property rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block cross_scene_set_property completely? +

Set action: deny in the PolicyLayer policy for cross_scene_set_property. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides cross_scene_set_property? +

cross_scene_set_property is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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