evaluate_expression

Evaluate a GDScript expression in the editor or running game context

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/evaluate-expression.md

What evaluate_expression does on Godot

AI agents invoke evaluate_expression to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
context string Context to evaluate in (default: editor)
expression string Yes GDScript expression to evaluate

Parameters from the server's own tool schema.

Why evaluate_expression is rated High

This tool executes arbitrary GDScript code in either the Godot editor or a running game. Arbitrary code execution can have wide-ranging effects depending on what expressions are evaluated, including file system access, process spawning, or game state manipulation. This is clearly Execute category with high severity due to the arbitrary code execution surface.

From the tool's definition Evaluate a GDScript expression in the editor or running game context

Risk signalsAccepts freeform code/query input (expression)

Questions about evaluate_expression

What does the evaluate_expression tool do? +

Evaluate a GDScript expression in the editor or running game context. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does evaluate_expression accept? +

evaluate_expression accepts 2 parameters: context, expression. Required: expression. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on evaluate_expression? +

Register the Godot MCP server in PolicyLayer and add a rule for evaluate_expression: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is evaluate_expression? +

evaluate_expression is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit evaluate_expression? +

Yes. Add a rate_limit block to the evaluate_expression rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block evaluate_expression completely? +

Set action: deny in the PolicyLayer policy for evaluate_expression. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides evaluate_expression? +

evaluate_expression is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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