find_memory_leaks
Analyze the scene tree and object graph to find potential memory leaks (orphan nodes, leaked resources)
This record as markdown: /tools/keeveeg-godot-mcp/find-memory-leaks.md
What find_memory_leaks does on Godot
AI agents call find_memory_leaks to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why find_memory_leaks is rated Low
This tool performs introspection and analysis of existing memory structures (scene tree, object graph) to identify potential issues. It retrieves and examines data without modifying, deleting, or executing external operations. There is no side effect beyond returning diagnostic information.
From the tool's definition Tool name 'find_memory_leaks' and description 'Analyze the scene tree and object graph to find potential memory leaks' indicate data analysis and retrieval without modification. The verb 'Analyze' and 'find' are diagnostic operations.
Attacks that exploit this kind of access
The rule that runs find_memory_leaks safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For find_memory_leaks, this is the rule to start with:
find_memory_leaks is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every find_memory_leaks call is checked against it from then on.
Questions about find_memory_leaks
Analyze the scene tree and object graph to find potential memory leaks (orphan nodes, leaked resources). It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for find_memory_leaks: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
find_memory_leaks is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the find_memory_leaks rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for find_memory_leaks. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
find_memory_leaks is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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