find_nearby_nodes

🔴 Game must be running. Find nodes within a radius of a world position

SERVERGodot SOURCE@keeveeg/godot-mcp
Low RISK CLASS
Category Read
Parameters 22 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/find-nearby-nodes.md

What find_nearby_nodes does on Godot

AI agents call find_nearby_nodes to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
radius number Yes Search radius
position array Yes Position as [x, y, z]

Parameters from the server's own tool schema.

Why find_nearby_nodes is rated Low

This tool searches for and returns data about nodes in a game world at a given location. It has no side effects: it does not create, modify, delete, or execute any game behavior. The requirement that 'game must be running' indicates it operates on live game state, but the operation itself is read-only.

From the tool's definition find_nearby_nodes: queries/retrieves nodes within a spatial radius; no modification, deletion, or execution of game logic occurs—purely a retrieval operation.

Questions about find_nearby_nodes

What does the find_nearby_nodes tool do? +

🔴 Game must be running. Find nodes within a radius of a world position. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does find_nearby_nodes accept? +

find_nearby_nodes accepts 2 parameters: radius, position. Required: radius, position. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on find_nearby_nodes? +

Register the Godot MCP server in PolicyLayer and add a rule for find_nearby_nodes: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is find_nearby_nodes? +

find_nearby_nodes is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit find_nearby_nodes? +

Yes. Add a rate_limit block to the find_nearby_nodes rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block find_nearby_nodes completely? +

Set action: deny in the PolicyLayer policy for find_nearby_nodes. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides find_nearby_nodes? +

find_nearby_nodes is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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