find_nodes_by_script

🔴 Game must be running. Find all nodes in the game that use a specific script

SERVERGodot SOURCE@keeveeg/godot-mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/find-nodes-by-script.md

What find_nodes_by_script does on Godot

AI agents call find_nodes_by_script to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
script_path string Yes Script file path to search for (e.g. 'res://scripts/enemy.gd')

Parameters from the server's own tool schema.

Why find_nodes_by_script is rated Low

The tool performs a read-only search operation to locate nodes matching a criteria (script usage). It queries existing game data and returns results with no side effects, modifications, or code execution. This fits the Read category definition of retrieving or querying data without side effects.

From the tool's definition Tool description: 'Find all nodes in the game that use a specific script' - this is a query/search operation that retrieves information about nodes without modifying game state or executing code.

Questions about find_nodes_by_script

What does the find_nodes_by_script tool do? +

🔴 Game must be running. Find all nodes in the game that use a specific script. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does find_nodes_by_script accept? +

find_nodes_by_script accepts 1 parameter: script_path. Required: script_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on find_nodes_by_script? +

Register the Godot MCP server in PolicyLayer and add a rule for find_nodes_by_script: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is find_nodes_by_script? +

find_nodes_by_script is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit find_nodes_by_script? +

Yes. Add a rate_limit block to the find_nodes_by_script rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block find_nodes_by_script completely? +

Set action: deny in the PolicyLayer policy for find_nodes_by_script. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides find_nodes_by_script? +

find_nodes_by_script is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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