find_nodes_by_type
Find all nodes of a specific type in the scene
This record as markdown: /tools/keeveeg-godot-mcp/find-nodes-by-type.md
What find_nodes_by_type does on Godot
AI agents call find_nodes_by_type to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
type_name | string | Yes | Node type name (e.g. 'Sprite2D', 'CharacterBody3D') |
Parameters from the server's own tool schema.
Why find_nodes_by_type is rated Low
This tool searches and lists nodes matching a type criterion. It has no side effects, performs no modifications, and poses no irreversible risk. The action is informational only. Severity is low because misuse (e.g., querying nodes to understand scene structure) carries minimal blast radius in a game development context.
From the tool's definition Tool description states 'Find all nodes of a specific type in the scene' — a query operation that retrieves information without modifying state.
Attacks that exploit this kind of access
The rule that runs find_nodes_by_type safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For find_nodes_by_type, this is the rule to start with:
find_nodes_by_type is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every find_nodes_by_type call is checked against it from then on.
Questions about find_nodes_by_type
Find all nodes of a specific type in the scene. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
find_nodes_by_type accepts 1 parameter: type_name. Required: type_name. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for find_nodes_by_type: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
find_nodes_by_type is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the find_nodes_by_type rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for find_nodes_by_type. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
find_nodes_by_type is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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