find_nodes_in_group
Find all nodes belonging to a specific group
This record as markdown: /tools/keeveeg-godot-mcp/find-nodes-in-group.md
What find_nodes_in_group does on Godot
AI agents call find_nodes_in_group to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
group | string | Yes | Group name to search for |
Parameters from the server's own tool schema.
Why find_nodes_in_group is rated Low
This tool retrieves or searches for nodes in a Godot scene based on group membership. It returns information without modifying, creating, deleting, or executing any operations. This is a clear Read category operation with minimal blast radius—it cannot cause harm even if misused, as it only returns data.
From the tool's definition Tool description explicitly states it "Find[s] all nodes belonging to a specific group" — a query operation with no side effects.
Attacks that exploit this kind of access
The rule that runs find_nodes_in_group safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For find_nodes_in_group, this is the rule to start with:
find_nodes_in_group is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every find_nodes_in_group call is checked against it from then on.
Questions about find_nodes_in_group
Find all nodes belonging to a specific group. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
find_nodes_in_group accepts 1 parameter: group. Required: group. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for find_nodes_in_group: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
find_nodes_in_group is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the find_nodes_in_group rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for find_nodes_in_group. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
find_nodes_in_group is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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