navigate_character

Move a character to a target position using direct movement or pathfinding

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 32 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/navigate-character.md

What navigate_character does on Godot

AI agents invoke navigate_character to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
method string Navigation method (default: direct)
target array Yes Target position [x, y, z]
character_path string Yes Node path in the scene tree (e.g. 'Player/Sprite2D'). Use just the node name for root-level children (e.g. 'Player'), or empty string '' for the scene root itse

Parameters from the server's own tool schema.

Why navigate_character is rated High

This tool executes game engine operations that modify runtime state—specifically moving in-game entities. The effects are dynamic and depend on supplied arguments (target position), making it Execute rather than Write. It's not Destructive since movement is reversible, nor Read since it modifies state rather than querying.

From the tool's definition Tool performs 'move a character to a target position' which executes an action within a game engine context (Godot).

Questions about navigate_character

What does the navigate_character tool do? +

Move a character to a target position using direct movement or pathfinding. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does navigate_character accept? +

navigate_character accepts 3 parameters: method, target, character_path. Required: target, character_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on navigate_character? +

Register the Godot MCP server in PolicyLayer and add a rule for navigate_character: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is navigate_character? +

navigate_character is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit navigate_character? +

Yes. Add a rate_limit block to the navigate_character rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block navigate_character completely? +

Set action: deny in the PolicyLayer policy for navigate_character. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides navigate_character? +

navigate_character is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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