navigate_to

🔴 Game must be running. Navigate a node to a target position using pathfinding

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/navigate-to.md

What navigate_to does on Godot

AI agents invoke navigate_to to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
path string Yes Node path to navigate (must have NavigationAgent3D)
target array Yes Target position [x, y, z]

Parameters from the server's own tool schema.

Why navigate_to is rated High

This tool executes navigation logic within a running game instance, which alters entity positions and triggers pathfinding algorithms—effects that depend on the target position argument and game state. While not destructive and not creating permanent data modifications, it runs code/operations whose outcomes are determined by the arguments provided, meeting the Execute category criteria.

From the tool's definition Tool description states it performs pathfinding and navigation of a node to a target position. The 🔴 indicator and requirement that 'Game must be running' indicates this triggers active operations within the game engine that affect runtime state and behavior.

Risk signalsAccepts file system path (path)

Questions about navigate_to

What does the navigate_to tool do? +

🔴 Game must be running. Navigate a node to a target position using pathfinding. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does navigate_to accept? +

navigate_to accepts 2 parameters: path, target. Required: path, target. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on navigate_to? +

Register the Godot MCP server in PolicyLayer and add a rule for navigate_to: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is navigate_to? +

navigate_to is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit navigate_to? +

Yes. Add a rate_limit block to the navigate_to rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block navigate_to completely? +

Set action: deny in the PolicyLayer policy for navigate_to. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides navigate_to? +

navigate_to is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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